
– Myth opposes Storm your attacks will get a 25% boost against Storm opponents, which tend to have the lowest health in the game. – The female Grandmaster robe is the ugliest of the set. – Myth gets the only dual-attack spells and gets minions earlier than anyone else. – Myth spells have a mid-level accuracy (80%), being less that Life, Death, or Balance, more than Storm or Fire, and equal to Ice. This ranks only ahead of Storm in terms of overall health. – Myth wizards start off with 425 health and gain 22 health per level up to a maximum of 1,500. What they do have is minions and some very interesting attacks in the form of Minotaur (元3) and Othrus (L48). Their accuracy of 80% is low-medium, damage output is OK, but doesn’t stack up with Fire of Storm, and they suffer from the third worst health levels. Myth wizards appear to be a little middle of the road. Hopefully other Myth wizards will offer their tips and tricks, which I will try to incorprate into this write up. Everyone has their own approach to Myth wizards and ultimately you need to figure out what works for you. However, even I learned a little something and thought I’d pass it on. Myth came late to me, being one of my last two wizards, and she had an interesting run at Grandmaster as she was paired with my Ice wizard ever since the Krokosphinx in Krokotopia.


Wizard101 Myth School Tips and Tricks by BWildheartĭo you feel like you’re the only Myth wizard out there, that you don’t get any respect, that no one else really wants to be Myth wizard? Despair no longer.
